Metal Gear Solid Delta: Snake Eater is Konami’s newest effort to revive one among its basic franchises. After the landmark stealth sequence died reasonably unceremoniously with the hat-trick of an unfinished MGSV, an unsuccessful Metallic Gear Survive, and creator Hideo Kojima’s departure from the corporate post Silent Hills‘ cancellation, this try at a revival was at all times going to have lots to show.
The unique Metallic Gear Stable 3: Snake Eater is an simple masterpiece. Metallic Gear Stable Delta is an virtually totally devoted recreation of it, capturing a lot of the finesse, pressure, and appeal of the unique recreation. Nevertheless, that faithfulness can be its biggest weak spot. In pursuit of good accuracy, MGS Delta leaves a lot of the unique Snake Eater untouched that it usually fails so as to add something new to the dialog.
A Cinematic Story Of Revenge & Redemption
The Virtuous Mission
In telling the story of Bare Snake’s rise to internationally famend tremendous soldier and his misgivings along with his mentor, The Boss, MGS Delta is basically unchanged. There are not any new story situations or voice actors. A lot of the cutscenes seem like shot-for-shot remakes of the originals.
Just a few inconsequential strains have been up to date right here and there; for instance, one among Para-Medic’s codec calls has been altered to incorporate a cheeky reference to the current state of the Godzilla franchise. However by and huge, you are watching the very same story, instructed by the very same performers, in the very same means.
That is not totally a nasty factor. MGS3 has at all times been praised for its conspiratorial, Bond-inspired narrative, stuffed with deliciously elaborate twists and turns. That is completely intact right here, and watching it play out in HD is simply as pleasurable, albeit no more so, than it’s within the authentic recreation.
Metallic Gear Stable has at all times tried to be cinematic in its presentation, and that is no exception. There’s some genuinely artistic digital camera work within the cutscenes – EVA flying via the sky on her signature motorbike, the sky-high zoom-out on a meowing Ocelot trying to find his prey – this stuff stand out in my thoughts, however most of them will not be distinctive innovations of MGS Delta. They’re ripped straight out of the unique recreation.
Even outdoors cutscenes, Metallic Gear Stable Delta is undeniably lovely. Throughout the jungle sequences, the foliage is dense and detailed; the mountain sequences render craggy hills and dusty caves with unimaginable realism. The assorted edible animals slither and crawl with true-to-life animations, whereas the character fashions are expressive and dynamic—if a bit uncanny at occasions.
However Delta pulls off these more and more practical graphics with out sacrificing an excessive amount of of the unique Snake Eater‘s cartoonishness. Meals nonetheless drops in rotating ration cans, The Finish’s eyes nonetheless come out of his head, and the brassy “Alert” sound nonetheless performs everytime you’re noticed.
The efficiency is not good. Enjoying in Efficiency Mode on a base PS5, I skilled important framerate dips throughout busier sections of the sport. It was usually distracting throughout large boss battles and complex stealth sequences. I nonetheless assume it was an odd option to adapt Metallic Gear Stable 3 first, although, and the cracks do present in a few of Delta‘s story. It is the primary recreation within the continuity, however, in fact, the third in launch order, and it is extremely self-referential in that typical Kojima means.
In different phrases, there are quite a lot of Easter eggs and lore ideas launched in Delta that appear misplaced, particularly should you’re not intimately accustomed to the Metallic Gear continuity. If the purpose right here is to woo newcomers daunted by the relative age of the unique recreation, it’s going to inevitably go away them confused.
An Evolutionary Step Ahead In Stealth Gameplay
Operation Snake Eater
The Metallic Gear sequence has usually been credited with ushering within the fashionable stealth recreation style. MGS3 took {that a} step additional, evolving from the radar-watching and predictable marching patterns of the primary two video games to create a brand new paradigm of stealth.
Right here, you are not avoiding enemy strains of imaginative and prescient; you are hiding proper in plain sight, utilizing the atmosphere round you and an ever-growing assortment of intricately patterned camouflage fits to make your self invisible to the bare eye.
It is a good system, one which makes you’re feeling like an apex predator stalking your prey – however you are additionally drastically outnumbered, and should you’re caught, you will be overwhelmed in a second. Bigger space maps provide you with room to plan your strategy and alter your technique, or rapidly dive out of the way in which if an enemy notices one thing’s awry.
Gameplay has undergone extra important modifications in MGS Delta, with a quick-switch camo menu making it simpler than ever to mix in along with your atmosphere. The digital camera controls have been tweaked within the over-the-shoulder New Type gameplay mode to make it simpler to identify threats and goal photographs.
However the controls nonetheless preserve among the “stickiness” of the unique MGS3 – it is simple to get locked into cowl when you do not need to, and the melee fight vary is slim. Grabbing and interrogating enemies is appropriately difficult, however immensely rewarding.
In MGS 3, stealth is supplemented by a pair of survival mechanics: a stamina meter that you could fill by discovering your personal meals, and a posh system of accidents and coverings. In the event you let your accidents go untreated for too lengthy, they go away everlasting, seen scars.
It is not sufficient to chug a well being potion: should you’re shot, it’s a must to take away the bullet, cease the bleeding, and disinfect the wound earlier than making use of a bandage. That provides an pleasurable little bit of friction to the already-tense stealth gameplay, and forces you to scrounge and probe for the provides you want.
As you’re employed your means via the wilderness, you will amass a various arsenal of weapons and devices that will let you outline and develop your personal playstyle. There is a device for each situation, and each is exclusive and pleasurable to make use of, including a brand new dimension to stealth or fight.
The fixed cycle of drawback and resolution is brilliantly paced, intensely satisfying, and completely Bond-coded. Lengthy survival sections are punctuated by explosive, difficult boss fights – “difficult” within the sense that there is a hidden strategic trick to beating each. You are inspired to experiment along with your varied abilities and devices to find them by yourself.
I think about it’s going to be a revelation should you’re taking part in MGS3 for the primary time. However should you’ve performed it earlier than, you will not discover a lot of something new. I discovered I knew my means round this new rendering of Tselinoyarsk just like the again of my hand: I used to be selecting up hidden objects and discovering Easter eggs with out even enthusiastic about it.
A Blow-By-Blow Remake Of A Timeless Traditional
MGS Delta Is Devoted – However What Else?
Metallic Gear Stable Delta is arguably probably the most full model of Snake Eater out there at present, with the inclusion of the platform-specific Snake vs. Monkey/Bomberman modes, a revamped model of the Man Savage mini-game, and the power to play with a number of digital camera views.
However past that, it isn’t meaningfully totally different sufficient from some other model to justify a complete remake. In any case, the Subsistence model is out there on fashionable platforms via the Metal Gear Solid: Master Collection, and, until its outdated-yet-excellent graphics places you off, it is each bit pretty much as good.
I’ll have been spoiled by Konami and Bloober Team’s Silent Hill 2 remake, which made important modifications whereas remaining devoted to the spirit of its inspiration. Refreshed puzzles compelled me to concentrate as a substitute of taking part in by intuition, whereas the brand new content material ensured it might be extra fascinating in dialog with the unique recreation.
Against this, MGS Delta seems to acknowledge that the unique MGS3 is a masterpiece, one of many most interesting achievements in online game historical past, and a big evolutionary step ahead within the stealth style. It captures the essence of the unique to a T, however fails to develop on it.
As if they had been restoring a portray, the remake’s builders virtually appear afraid to break it, as if to change something beneath its most superficial features would take one thing away from the unique. The consequence makes Metallic Gear Stable Delta: Snake Eater a stunning, even spectacular, new model of MGS3 for the fashionable gamer, however in the end an pointless imitation of a timeless basic.

Metal Gear Solid Delta: Snake Eater
Reviewed on PS5
- Launched
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August 28, 2025
- ESRB
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Mature 17+ // Blood, Sexual Themes, Violence
- Engine
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Unreal Engine 5
- A superb stealth system that evolves Metallic Gear gameplay
- A wide range of weapons and devices allow you to adapt to any scenario
- A well-paced, cinematic story centered on an irresistible worldwide conspiracy
- Provides little, if something, new to the unique Metallic Gear Stable 3
- Efficiency is unstable throughout boss fights
ScreenRant was supplied with a PS5 code for the needs of this evaluation.