Last Fantasy 7 Remake Director Talks FF7 Rebirth On Change 2, Xbox Optimization

In 2006, Naoki Hamaguchi started his work on the Last Fantasy sequence at Sq. Enix, the place he served as a programmer and visible results artist. By 2020, he was co-directing one of many greatest video games within the firm’s historical past: Final Fantasy 7 Remake. I can not think about the quantity of institutional information an organization like Sq. Enix will need to have; suffice it to say, it is loads.

Hamaguchi sat down with ScreenRant to speak a bit concerning the Change 2 and Xbox porting processes, in addition to dish a bit on the origins of the Last Fantasy 7 Remake undertaking, and ensure a couple of issues to us alongside the best way.

Hamaguchi And His Workforce Pulled Off A Easy Port

We’re Ready To See How The Xbox Model Handles, Too

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I attempted out Final Fantasy 7 Remake on Switch 2 at PAX West, and was extremely pleased with the way it carried out. It felt like enjoying the unique PS5 model of the sport, which is one thing you wish to see out of extra Change 2 ports usually. Hamaguchi explains the key sauce behind the port: “I believe that for Last Fantasy 7, we had been in a position to pin these optimistic previews to our rendering programmers who optimized it for the Change 2. It’s true that the hand held mode does generally form of reduce the complete specs of the Change. However we targeted on how finest to optimize for this. And, succeeded in type of enabling a really fluid, steady, 30 FPS with gorgeous graphics. And I believe these are, these are all due to the hassle of the event crew. I am very a lot pleased with that. When it comes to optimizing for the Change 2, I am excited to have the ability to share extra of the small print nicely.”

Based on Hamaguchi, it was all about determining the lighting system, to raised deliver out the character’s expressions, which had been key to the expertise: “So our rendering engineers and I mentioned this, and we felt very a lot that the character expressions in the end hinge on the lighting. There was additionally a priority that if we have to align the lighting extra carefully with the console we’re engaged on. And so our intention was to align extra in direction of the lighting that we see within the PS5 model, after which we additionally type of steadiness this by aligning extra in direction of the form of swap to post-effect and fog. And on this method the person isn’t actually in a position to make out an enormous distinction, when it comes to the submit results, however then we’re in a position to strike that nice steadiness the place we’re probably not compromising on the graphics and visuals. And I believe in that method, you recognize, this earned us that optimistic suggestions.”

It’s totally early within the Change 2’s whole lifecycle, however Sq. Enix pulled one thing off right here that might serve for example for different publishers who want to port video games. Hamaguchi agrees: “Earlier, you additionally talked about how clean the sport was.. I can fairly confidently state that I believe this Change 2 model of Last Fantasy 7 will type of grow to be one of many mannequin HD video games for Change 2 ports. I need gamers to see and decide this for themselves. We do have a demo popping out on the finish of the yr.”

However what concerning the Xbox port, which can be coming subsequent yr? Apparently, it was no sweat: “So when it comes to Xbox, S and X, there weren’t actually main variations or something that made one thing, you recognize, unattainable in a single or the opposite. However I believe one thing we did work on was memory-related points. And I believe that is one thing each developer may additionally undergo. And sure, that is one thing that we labored on till, till near the top.”

FF7 Rebirth On Change 2 Is In A “Working State”

Anticipate It At Some Level

The party from FF7 Rebirth looking at a mountain range
The celebration from FF7 Rebirth a mountain vary

The largest bombshell that we found in our interview is full affirmation that Sq. Enix is engaged on FF7 Rebirth for Change 2, and that it is “transferring and working.” Though there have been leaks, rumors, and strategies that Rebirth can be coming to Change 2 finally, Hamaguchi paints a extra exact image of the place they’re at: “So the dev crew is already engaged on the Change 2 model of Rebirth, and it’s on the level the place it’s already transferring and working. Our work on Remake, it actually allowed us to build up a ton of information. It gave us a stable basis. And I believe for Rebirth, we’ll have the ability to provide an expertise that’s going to be one the place individuals are pleasantly shocked by it.”

So what concerning the game-breaking “Streamlined Development” system, which primarily serves as a sequence of cheat codes for the sport? Whereas Sq. Enix initially introduced it for brand spanking new platforms, we did get affirmation that they need to be coming to older platforms, finally: “Our want was to have the ability to in the end provide and serve all the platforms obtainable. However we’re growing half three [of the Final Fantasy Remake series] as nicely. So once we made the choice, we determined to prioritize the Xbox and Change 2 when it comes to Streamlined Development. When the PC model launched, we had been in a position to put an replace in that enhanced and upgraded the lighting. With the PS5 model, that’s not represented but. But it surely got here to the purpose the place it appears like that is additionally going to be possible for PS5, and we hope to do this quickly. And so at the moment, we will’t affirm or promise a precise timing of when these can be carried out, however total, our want is to have the ability to provide all of those options and updates to all of our platforms.”

Hamaguchi Displays On FF7, And An Unlikely Affect

We Have Lived Via Many Remakes

Cloud and Tifa looking upset in their hotel room in a screenshot from Final Fantasy 7 Rebirth. Customized Picture by Lee D’Amato

Towards the top of our interview, I picked Hamaguchi’s mind to see if there have been any connections we missed and what led to the overarching philosophy of the remake sequence usually. With out spoiling something, whereas the FF7 Remake sequence does draw upon the core of the unique, it modifications fairly a bit when it comes to particulars and even a few broad strokes.

Hamaguchi was blissful to oblige: “One thing that we had been significantly conscious of for the Remake, was pondering of all the followers of the unique, of the FF7 IP. How a lot ought to we be reconstructing in right this moment’s trendy expression that may proceed to fulfill the present followers. On the similar time, when growth was taking place, the Magnificence and the Beast film remake was launched. That film, the unique, was one I watched as a baby. After which they now had the reside motion that’s a remake…I noticed that the general story and world itself was not altered, but it surely was utterly deconstructed in a strategy to actually entertain right this moment’s viewers, which was deeply satisfying.”

He continues, musing on Part 3 of the Remake series, which remains to be within the works: “Watching this film for me, on the time, poses an important reference in our artistic works, and going ahead, half two and half three of our Remake sequence. Now now we have this foundational expertise. We’re pondering, extra so, how can we shock and entertain our gamers, as an extension of that. I believe actually delving into that has led to the success of Rebirth. For Half 3, we’re pondering when it comes to how can we pique that curiosity and keep curiosity. That’s been the main target for us in growth, and I consider we’re going to have the ability to present one thing that’s actually going to make an impression in individuals’s hearts as they play.”

In any case, the unique Last Fantasy 7 remains to be extensively obtainable on a number of trendy platforms, however I will be enjoying the Remake sequence for years to return. If our interview is any indication, it is in nice palms with Hamaguchi and his crew.


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Launched

April 10, 2020

ESRB

T for Teen as a consequence of Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence

Developer(s)

Sq. Enix Enterprise Division 1

Writer(s)

Sq. Enix

Engine

Unreal Engine 4


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